an AI edtech platform designed to help students actually learn
Meet Collaboration Mode: One of the features we launched post redesign.
GOAL:
ROLE:
TEAM:
OUTCOME:
StudyFetch had a strong product, but fragmented design, a lack of cohesive brand identity, and a youthful visual tone created a perception gap, preventing the platform from resonating with the college and graduate students it was built for.
Designer (Product and Brand)
CEO, CMO, Creative Producer, Motion Designer (Animation), Me
Built design direction and the first design system in Figma
Redesigned the product experience that contributed to 30%+ DAU growth in 3 months
Launched a new collaborative feature with 22% adoption rate in the first month
Designed brand strategy and identity, introducing the new Creator Program
EXPLORATION
Through product exploration, internal conversations, and reviewing how students were experiecing the product, three core issues emerged.
We already knew the interface was visually crowded and inconsistent. Navigation patterns changed across flows, visual hierarchy was inconsistent, and important actions were difficult to scan quickly. Layouts, typography, spacing, and interaction patterns varied from screen to screen. The deeper disconnect was what the product communicated; instead of feeling calm and focused, the user felt overwhelmed and trying to find where their things existed.
For a study platform, this was a serious trust issue. A tool meant to help students succeed academically needs to feel clear, reliable, and credible. This confusion was also impacting revenue, onboarding conversion was struggling because the product didn't communicate trust.
Internally, without a design system or even design files, every screen was being reinvented, launches moved slowly, and miscommunication between teams was inevitable. A clear design system would help the engineering and design teams build more efficiently.

Even though the underlying features were strong. Flashcards, quizzes, note generation, tutoring tools, games, audio recaps, and so on; separately powerful, but easy to get lost.
Students weren’t moving through a clear learning environment. Instead, StudyFetch looked like a collection of separate utilities you could experiment with.
But the founders had built StudyFetch around a much stronger mission: helping students actually learn their material, and have the tools they need to immerse themselves in learning. The product experience just needed to communicate that mission.
DESIGN DIRECTION




THE PRODUCT






CULTURE & BRAND
So, what should StudyFetch feel like to students?
Students genuinely enjoyed the playful elements of the product, so rather than removing them, I chose to work them into the visual design, in a way that resonates. I created user personas, based on which we created the Creator Program with the Head of Marketing.
I knew students were discovering StudyFetch through their friends, and their parasocial friends (creators). This also meant thinking about worldbuilding; creating a recognizable identity, tone, and visual system that students could connect with rather than a generic study tool they might forget.
The mission of the product became the driving force behind the brand direction: immersive and meaningful learning that make the students feel empowered with a sense of togetherness.
The goal of the Creator Program was to position StudyFetch as a place where every student belongs, where students can find StudyFetch through the students they already trust. A place where intentional study time made space for the life they were creating for themselves





We already knew the interface was visually crowded and inconsistent. Navigation patterns changed across flows, visual hierarchy was inconsistent, and important actions were difficult to scan quickly. Layouts, typography, spacing, and interaction patterns varied from screen to screen. The deeper disconnect was what the product communicated; instead of feeling calm and focused, the user felt overwhelmed and trying to find where their things existed.
For a study platform, this was a serious trust issue. A tool meant to help students succeed academically needs to feel clear, reliable, and credible. This confusion was also impacting revenue, onboarding conversion was struggling because the product didn't communicate trust.
Internally, without a design system or even design files, every screen was being reinvented, launches moved slowly, and miscommunication between teams was inevitable. A clear design system would help the engineering and design teams build more efficiently.
We also explored how StudyFetch could exist beyond the product itself, and literally meet students where they are: on campus and on social media.
This included:
Designing campus study activations: Study and Refuel
Creating shareable study achievements inspired by platforms like Strava
These initiatives helped reinforce the broader goal of worldbuilding: creating a brand identity that resonates, supports, and empowers you to believe in your brain. StudyFetch gained a social media and campus presence that aligns with its identity.


WHAT I LEARNED
Design is felt far before it's able to be articulated.
Thoughtfulness and intentionality leads, taste and resonance follows.
Design systems are a dev team's best friend.



